Flatout 2 key code2/28/2024 Since the previous recap was so long ago, my final GTA updates haven't been covered yet, so here they are: In terms of smaller updates, ZMenu for Persona 5 now no longer causes crashes after prolonged play, and ZPatch for NFS Most Wanted no longer breaks pausing when out of focus. I've also added a ton of new effects to most of the chaos mods, including a ton of shader-based effects, and I've made existing shader-based effects run up to 10x faster than they did before, now no longer dropping the game's framerate at all. ZChaos has also seen a ton of other updates, such as an option to change how frequently each effect can appear, as well as an overall frequency for minigame effects, a blanket disable for minigame effects, and an option to lock your difficulty so you can't change it again. I've added all of my Tetris PBs (currently the #1 records) to this system, allowing anyone to watch the scores back and see how they were achieved. Tetris has also been updated in general, with a button to rotate in the other direction, fixed T piece rotation so you can now do T-Spins, a preview for where a piece would be dropped to, and a full replay system with which you can watch back your PBs if you didn't record them. ![]() P Names, Rolling Girl, Two-Faced Lovers and Po Pi Po are all included, the minigame wouldn't be complete without them. Songs have been grouped by difficulty this time, allowing for somewhat of a progression system if you're new to the game. This is a fairly accurate recreation of the actual game, with support for.
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